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Messages - Bobitron

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Green Hell / Re: The Barracks (OOC chat)
« on: October 05, 2017, 07:37:58 PM »
I think I was a bit embarrassed about ignoring this for a couple months and a bit too optimistic about getting this up again. Time for an extended break, I think. Maybe I'll have the energy to get things back on again- I'll message you all if I do!

Thanks for all the time and effort invested here. Some great stories!

Green Hell / Re: The Barracks (OOC chat)
« on: September 26, 2017, 09:24:50 AM »
Sorry, all! I've been very distracted by other hobby stuff. Let's get back to it- I'll make sure to set some time aside for it. Give me a few days to catch up.

Green Hell / Re: The Barracks (OOC chat)
« on: July 09, 2017, 12:28:13 PM »
Padre, if you want to do a quick edit of your last post the wounds were from a high caliber weapon, probably a bolter.

Green Hell / Re: Chapter 6: M.I.A.
« on: July 05, 2017, 08:29:34 PM »
Zurk gets within 5m of the Elysian before making a decision the poor soul is in the Emperor's hands. A handful of holes from a high caliber projectile weapon cross the front of her armor. A huge bug, probably 4 cm long, is hungrily digging a burrow into her face.

A glance over at the second shows he fares no better, this time shot in the back. Zurk's stomach at the thought of the thousands of eggs the cloud of flies hovering over the corpse must have lain at this point.

Bookie sinks into the undergrowth so well that for a second even Hood loses sight of him. Mara slinks slowly around the perimeter, finding dozens of tracks. There was so much activity that tracing an individual would be damn near impossible. She spots a few larger ruined buildings nearby through the trees, perhaps 50m further. It would be tough to observe much there without getting closer- the jungle has done an impressive job reclaiming the bastion of religion and civilization over the last couple hundred years. She also sees another dead Elysian toward the ruins, head a bloody mass under a splintered helmet.

Zurk careful checks for traps, ensuring his safety before performing a closer inspection of the bodies, going through the steps drummed into his head despite the obvious. Both troopers are wearing full gear and have weapons nearby. The nametags read Frencis and Duluth.

Green Hell / Re: Chapter 6: M.I.A.
« on: June 13, 2017, 09:30:47 PM »
The work goes quickly, though the squad is dripping wet with sweat by the time Sawyer uses the Sentinel to push the thick trunk across the slow moving water. The crossing is tense. Mara and Bookie stay in overwatch while the others cross. Anchoring Sawyer gives him enough leverage to make the high edge without much trouble, the Pathfinder's actuators whining as the wide feet claw for traction in the mud. Multi-fuel engine protesting loudly at the strain, he gingerly crests the edge with a nervous eye cast back to the water. Almost 40 minutes has passed since they reached the riverbank.

Soon the jungle is broken now and again by the outlines of age-old structures, so overgrown that a novice might think them rocks. They grow more dense and defined as 2nd Squad approaches the target site, at times peaking through the mossy growth to reveal time-worn decorative carvings in ancient stone.

Bookie notices the first sign of 1st Squad. An Elysian can be seen ahead, propped up against a tree. As the scout calls for a halt, Mara whispers in the comms. "Another. 20m left."

A second guardsman is face down in the undergrowth.

Green Hell / Re: The Barracks (OOC chat)
« on: May 30, 2017, 08:11:28 PM »
So happy to see you, Thevshi! Thank you.

Green Hell / Re: The Barracks (OOC chat)
« on: May 28, 2017, 08:53:56 PM »
No fate point used. I think you ended up unconscious, not dead!

Just back from a great weekend away in Montreal. I'll get back on this soon.

Green Hell / Re: The Barracks (OOC chat)
« on: May 15, 2017, 11:14:27 PM »
CB's right about the chainblade, btw. It's not made for real sustained logging work, but it'll be faster than the axe!

Green Hell / Re: Chapter 6: M.I.A.
« on: May 14, 2017, 08:24:58 PM »
The flare sizzles for a moment as it hits the murk, sinking quickly. You can still see the ghostly-green glow under the water, but the silty, slow moving water is too thick for the flare to illuminate. It sinks to maybe 1.5m down and sits, barely visible.

Hecate is leaning over the edge watching closely when a ripple disturbs the turgid waters. The flare disappears in the blink of an eye. She stumbles back, her boot catching on a root, and falls down scrambling.

"You see that? Tell me you saw that!"

Green Hell / Re: The Barracks (OOC chat)
« on: May 14, 2017, 07:37:18 PM »

Green Hell / Re: The Barracks (OOC chat)
« on: May 14, 2017, 05:32:54 PM »
Plenty of practical ways to gauge the depth. Your logic says it's not too deep based on others you've encountered that look similar. Maybe 1-2m?

Green Hell / Re: Chapter 6: M.I.A.
« on: May 11, 2017, 08:27:03 PM »
Progress through the bush is always a tricky game of balancing speed versus safety. A veteran unit like 2nd squad  led by a competent scout like Bookie is usually comfortable at 1-1.5km/h through the thick vegetation of Vetna- sometimes slower, sometime faster. Bookie knows from experience that the path of least resistance isn't always the best route when the fauna is willing to eat off your face and the VLA are happy to stick traps around every corner. In this case, an unspoken urgency pushes the pace considerably and Bookie is able to concentrate foremost on finding a path for the sentinel and getting to 1st.

The slow moving, 3-4m wide river soon comes into sight. The lush canopy almost completely covers the water from overhead, forming deep shadows along the banks. The near edge is gentle, but the far edge has a challenging meter high ledge to top, tangles of muddy roots snaking down into the brown water.

Green Hell / Re: The Barracks (OOC chat)
« on: May 10, 2017, 09:00:02 PM »
I've just been building the upcoming missions a bit and it feels really artificial to put your squad up against a platoon of 3-4 dozen VLA (and really ups the chance of one of you taking a lucky critical due to sheer volume of fire), but at the same time it feels out of place to upgrade the VLA to come close to your level. Like BA said, once you start adding in bonuses from equipment, skills, comrades, etc numbers start getting really high. The cat fight was a good example of sticking you against something brutal. If you are willing to take your lumps (or unlucky enough to be that target- sorry, Bookie!), your firepower comes to bear on a single target really quickly and you basically beat up a sentinel equivalent in short order.

I've definitely tried to up the ante in fights without just throwing you against tougher targets or more targets by forcing tough decisions and making things asymmetrical because you can't really bring that firepower into play.

You all started pretty elite compared to the VLA grunts, really. The advances are just icing.:)

Green Hell / Re: The Barracks (OOC chat)
« on: May 09, 2017, 06:53:39 PM »
Between your skills, gear, and stats, you folks are WAY beyond anything you would reasonably face. That cat robot thing was pretty badass and honestly I was worried you might not get through it, but you made it (albeit with some injuries).

I really don't mind 2nd Squad being an elite force able to face down fifty VLA, but I also don't want every shot to be an auto-hit. Adding up some numbers, it's looking pretty one sided! I want a narrative game (uh obviously) where you are top dogs and I don't have to worry about you dying every time you come across a set of black pajamas, so that's fine. But I need to maintain at least that chance of failing a shot. :)

I hope you all aren't driven by XP only at this point. I'll give you progression, don't worry.

Green Hell / Re: The Barracks (OOC chat)
« on: May 08, 2017, 09:17:42 PM »
Bob - where's Bookie standing with xp from the big cat mission?

300 XP was awarded after Chapter 4. Take another 50 for Chapter 5, everyone. Perius, take the full XP.

You guys are getting pretty powerful, though. I'm going to start slowing down advancement rather than keep having to ramp up the enemies (which honestly are already far below your competence). I want to keep this at 2nd Squad fighting pockets of insurgents or army regulars, not hordes or chaos space marines.

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