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Messages - Om

Pages: [1] 2 3 ... 271
1
Players Wanted / Re: The Children of the Cloak Crimson [The One Ring]
« on: September 28, 2017, 05:28:30 PM »
I'm still game as well ... though I never got that concept and character sheet too you.  Was kind of making sure the interest was there before investing the time  :-[

Seuss

Totally understand.  With just two of you, you'd make tasty jam for enemies pretty quickly. A valiant effort, but I think it shan't fly. :(

2
Players Wanted / Re: The Children of the Cloak Crimson [The One Ring]
« on: September 14, 2017, 04:01:51 PM »
I don't know what your timetable was on things but it was my intention to review the rulebook (it has been a while since I looked at the character creation and system) this weekend and get you a character concept/sheet next week.

Seuss

Yeah that's cool.  Hanging out to see if there is anymore interest.

3
Players Wanted / Re: The Children of the Cloak Crimson [The One Ring]
« on: September 12, 2017, 07:12:20 PM »
You know you are 100% correct. I take it all back.

4
Players Wanted / Re: The Children of the Cloak Crimson [The One Ring]
« on: September 11, 2017, 11:43:26 AM »
Woodman can work; so can the misunderstood fugitive angle. Although the boning of the best friends wife is a little too...skanky for Tolkien.  But, a chaste and noble and unrequited love for the best friends wife could work. Maybe he has suffered a stain on his honor in order to keep hers clean, or to provide her an opportunity at redemption?

5
Game Interest and Speculation / Re: Any players looking for a game?
« on: September 09, 2017, 11:59:33 AM »
Ok! Game ad is up.

6
Players Wanted / The Children of the Cloak Crimson [The One Ring]
« on: September 09, 2017, 11:57:43 AM »
In the seventh year of the reign of Thengel the Stranger King, a party of young Rohirrim is sent to a small township on the border with Dunland upon the request of the farmers and herdsmen there who have captured a raiding party of Dunlendings; the township elder seeks their lord's guidance on their disposition, because this is unlike any raiding party of Wildmen these folk have ever seen.

Game System: The One Ring
# Players: 2-5
Post Rate: 2-3x per week

This is a game set in Rohan after the death of Smaug but well before the War of the Ring. PCs will be men or women of Rohan in the service of a local lord.  Think of this as sort of a Middle Earth Western is you will: your characters are a lone party of law and order in a sparsely settled land of homesteaders and herdsmen beset by Orcs and Dunlendings (the latter of whom believe they have been displaced by foreign invaders).



7
Game Interest and Speculation / Re: Any players looking for a game?
« on: September 06, 2017, 06:23:24 PM »
Sounds good to me as well ... though I currently only have the core rules set and not the Rohan sourcebook.

Seuss

I never make owning or even knowing about the system get in the way of a good game.  We can walk through making characters together. I shall get a game post up shortly to see if anyone else wants in, but I'm happy to sally forth with two.

8
Game Interest and Speculation / Re: Any players looking for a game?
« on: September 03, 2017, 09:32:52 AM »
So, it sounds like we have two folks interested in a game.  Speaking of the One Ring, would either of you interested in a Rohirrim game set in during the youth of Theoden?

9
Game Interest and Speculation / Re: Any players looking for a game?
« on: August 31, 2017, 06:11:33 PM »
Yeah, I ran a The One Ring game here awhile back. Good system. I even like what they did with their 5E version.

10
Game Interest and Speculation / Any players looking for a game?
« on: August 26, 2017, 03:11:16 PM »
Just wondering if there is anyone out there looking for a game to play, either specifically or generically?  Would love to spin up a pbp game here, and just gauging interest.

11
Mythic Britain: The Winter Council / Re: Characters [OOC]
« on: February 14, 2017, 04:55:51 PM »
I have ideas for the character but the new system is kicking my brain in the ass.

I feel you.  Let's switch gears like we did in the old days (remember Ord Heat?).  Give me the following (Bob you too):

Name: (see the book for ideas)

Appearance:

Motivation (1 or 2 -- what keeps him active in a story?):

Flaws (give me 3 -- physical or social or personality; can be relationships too, like a dependent or an enemy):

Finally, write up 100 good words describing your character.  Include stuff like personality traits, important possessions, relationships, and anything else that suggests what he can do and why and how he solves problems.  Don't get hung up on game system limitations or things like that. 

12
Mythic Britain: The Winter Council / Re: Characters [OOC]
« on: February 08, 2017, 08:01:09 AM »
Ok. Well that sucked.  Back to important things.  I'm going to walk us through character generation a step at a time at a leisurely pace befitting our august stations in life and commensurate schedules.

When convenient, let's pull together some Characteristics.  Let's do the following roll method:

​Instead of rolling dice to determine characteristics, players build their character from a preset pool of 75 100 points (small party -- will be beefing you up a bit). Certain rules apply to the points build option:
 
- 1 point in a characteristic costs 1 Point from the Points Build pool
- All Characteristic Points must be used in the design process. Points cannot be held over or used for anything else.




Charisma (CHA)
Charisma measures personality, and is independent of physical appearance. Someone with a high CHA for example, might be ugly or plain to look at, but blessed with a charm and wit that more than compensates for not being handsome. Likewise a low CHA might indicate someone who is radiantly beautiful but utterly shallow or simply meek. A good CHA is often useful for those who wish to be leaders or centres of their local community. Diehard loners and submissive followers tend towards the other extreme. CHA affects a character’s Experience Modifier (see page 9). If CHA is ever falls to zero, the character can no longer socially interact with others, becoming so painfully shy or antisocial they are ignored or even driven away.​

Constitution (CON)
​CON is measure of health and hardiness. Those with a high CON are physically tough, and likely to be more resistant to disease or poison. Those with a low CON are less resilient, and may be prone to sickness and tire quickly. CON is a component in determining Hit Points (see page 10), and Healing Rate (see page 9). If CON falls to zero for any reason the character dies.​

Dexterity (DEX)
​Agility, balance, and reflexes are measured by DEX. Characters with high DEX are fast, nimble, and graceful of movement. Those with a low DEX tend to be lumbering and clumsy. DEX is an important aspect of Action Points (see page 8), and Initiative Bonus (see page 10). If a character is reduced to zero DEX they suffer functional paralysis, unable to move until the situation is rectified.​

Intelligence (INT)
​INT is measurement of cognitive ability. It indicates the capacity for a character to think both logically and creatively. Those with a lower INT score are not necessarily stupid, but they are likely to be constrained in how creatively they can employ their wits. Creatures with an INT of 7 or below are considered sentient, retaining animal level instinct, and able to react to stimuli. Individuals with an INT of 8 or higher are deemed fully sapient. INT is a factor in calculating Action Points (see page 8), and Initiative Bonus (see page 10). If INT is reduced to zero the character becomes completely mindless.​

Power (POW)
​Power is a measurement of a character’s soul, spirit, inner drive, and capacity for magic. It encompasses a number of different things and is a relatively abstract measurement, but is also one of the most important. POW is the characteristic that marks a character out to the gods or other supernatural powers, and is an indication of divine or magical potential, as well as being an indication of the force of their personal determination. POW governs a character’s Magic Points (see page 10), and Luck Points (see page 10). If a character’s POW ever drops to zero they lose all independent will.​

Size (SIZ)
​SIZ measures mass and helps indicate height and weight. The larger the SIZ the heavier or bigger the creature is likely to be. Most creatures’ SIZ has a higher minimum value than other characteristics, representing the smallest example of an adult of that race; which in the case of humans is 8. SIZ is used to help figure Hit Points (see page 10), as larger, heavier creatures tend to have greater endurance against damage. SIZ can also be used to determine a character’s Damage Modifier, since mass helps to increase the force of a blow. SIZ provides rough limits to Height and Weight, depending on the character’s body frame (see page 9). If SIZ drops below the species minimum they are considered to have wasted away to the point they are bedridden.​

Strength (STR)
​STR represents physical strength: how much one can lift, how hard one can hit, and so on. Characters with a high STR are likely to be more heavily muscled whilst those with a low STR are somewhat on the scrawny side. STR is a component of the Damage Modifier (see page 9). If a character is reduced to zero STR he lacks the ability to move or lift objects, becoming bedridden until STR improves somehow (through natural healing or magic, for example).​

13
Mythic Britain: The Winter Council / Re: Characters [OOC]
« on: January 30, 2017, 07:54:22 AM »
I'm super busy at the moment anyway and the house move is almost upon me so I am sure I will go quiet myself from time to time.

Yeah, now that we're all old and responsible, we will be rolling super easy and chill with this one.  No worries.

14
Mythic Britain: The Winter Council / Re: Characters [OOC]
« on: January 29, 2017, 10:26:32 AM »
Hey guys:

Haven't forgotten.  I have a critical deadline early next week so I have been working all weekend.  Be back shortly.

15
Mythic Britain: The Winter Council / Re: Characters [OOC]
« on: January 26, 2017, 03:22:11 PM »
I'm thinking I'll go for headstrong warrior type, a friend of Gawain who still works for him but has settled down since fleeing Gododin.

Maybe he has married a daughter of some Brigante lord and has some children so even while he is off being a mercenary with Gawain he has a divided loyalty which he owes to his life long leader but also his adopted lord.

Possibly back north of the wall he has a brother, father or uncle who is one of the bounty hunters trying to win Lot's silver and regain his honour by bringing the errant Celt to heel.

Yes, this is great stuff.

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