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Topics - Om

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Players Wanted / The Children of the Cloak Crimson [The One Ring]
« on: September 09, 2017, 11:57:43 AM »
In the seventh year of the reign of Thengel the Stranger King, a party of young Rohirrim is sent to a small township on the border with Dunland upon the request of the farmers and herdsmen there who have captured a raiding party of Dunlendings; the township elder seeks their lord's guidance on their disposition, because this is unlike any raiding party of Wildmen these folk have ever seen.

Game System: The One Ring
# Players: 2-5
Post Rate: 2-3x per week

This is a game set in Rohan after the death of Smaug but well before the War of the Ring. PCs will be men or women of Rohan in the service of a local lord.  Think of this as sort of a Middle Earth Western is you will: your characters are a lone party of law and order in a sparsely settled land of homesteaders and herdsmen beset by Orcs and Dunlendings (the latter of whom believe they have been displaced by foreign invaders).

Game Interest and Speculation / Any players looking for a game?
« on: August 26, 2017, 03:11:16 PM »
Just wondering if there is anyone out there looking for a game to play, either specifically or generically?  Would love to spin up a pbp game here, and just gauging interest.

Mythic Britain: The Winter Council / Characters [OOC]
« on: January 24, 2017, 10:08:41 PM »
For PC generation ...

Game Interest and Speculation / Mythic Britain (Mythras RPG)
« on: January 16, 2017, 08:35:18 PM »
So, my beloved Torg is not so much around here, but what are folks interested in playing?  I've got a hankering for Dark Ages Britain or some Traveller-esque Scifi.  Any interest?

Players Wanted / Torg - The Possibility Wars
« on: October 15, 2016, 03:43:37 PM »
When a group of Storm Knights are contacted by a wealthy Texas oil tycoon, the job seemed uncomplicated: rescue his errant son -- the black sheep of the family -- from the Living Land realm now occupying western Pennsylvania, his last known location. But will they succeed when they learn this do-nothing son has gotten himself involved in a plan that may shape the outcome of the Possibility Wars?

The Setting
Torg is a game about heroes in the near now fighting a war against alien realities invading ours.  Each ruled by a god-like High Lord, these invading realities (called "cosms") have each claimed a piece of the globe as their own realm, in which that High Lord's reality reigns.  The British Isles and Scandinavia have been invaded by the fantasy reality of Aysle; a Cyberpope rules France from the God-Net; the villainous Dr. Mobius has brought his pulp-powered reality to Egypt and the Middle-East; realms of horror occupy Indonesia and Australia; while dinosaurs and lizard-men roam the continental U.S.

The Heroes
Heroes are called Storm Knights, because they can store and manipulate possibility energy and resist being affected by foreign realities.  Storm Knights can be natives of any invading reality, or be from core earth.  A party in Torg can thus comprise any sort of individual: wizards, paladins, ninjas, werewolves, cyberdeckers, truck drivers, Catholic priests, street gang members, lizard men, etc.  Action tends to be "cinematic," in that Core Earth is less like our "real world" and more like the world of the Fast and Furious franchise or a Jason Statham movie.

The Game and Players
No experience with Torg is necessary to play, and you don't even need to own the game (it is available in PDF form on drivethrurpg.com if you are interested).  This is a game from the 1990s after all. It does have a card-based mechanic that I am going to try to use in this pbp format, so we'll see how that goes.

I'm looking for 3-5 players interested in a game with a somewhat casual post-rate: about 3-4 posts per week.  I'm most likely to be posting in the late evenings and on weekends (on Eastern U.S. time or GMT-4).

Character generation is mainly template-based: I'll be providing a host of templates that can be customized (mainly adding skill adds).  Fun custom concept ideas welcome for those familiar with the game and system.   I own just about all of the worldbooks, so I am open to pretty much whatever.  That said, I'll probably direct the stink-eye in the direction of any Ravagons or Techno-Demons. 

Finally, it'll be up to you all to figure out your relationships to one another, so keep that in mind.  Post interest below and thanks for reading!

I see a lot of 40K on this board.  Beyond that, as an informal and unscientific poll, what are the good folks here looking to play these days?

The Black Sepulchre / Hack
« on: October 15, 2015, 08:59:51 PM »
Name:      Hack
Homeworld:   Feral World
Gender:      Male
Career:      Guardsman
Rank:      Conscript
Start Package:   None

WS:      34      BS:      28
S:      33      T:      41
Ag:      31      Int:      31
Per:      28      WP:      26
Fellowship:   27      Wounds:      13

Fate Points:   2      Thrones:   73
Insanity Pts:   0      Starting XP:   400
Corruption Pts:   0

Build:      Muscular      Skin Color:   Bronze
Hair Color:   Red      Eye Color:   Green
Age:      27

Quirk:         Your body has significant scarring.
Superstition:      Thirsty Blade
Divination:      Thought begets Heresy; Heresy begets Retribution.

Traits: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy

Basic Skills: Navigation (Surface) (Int) (Wild. Sav.), Survival (Int) (Wild. Sav.), Tracking (Int) (Wild. Sav.)

Advanced Skills: Speak Language (Tribal Dialect) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag)

Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP)

Gear: lasgun and 1 charge pack, knife, guard flak armour, 1 week corpse starch rations, axe, las pistol and 1 charge pack, shotgun and 12 shells, stealth gear (Common Quality Clothing), mercenary license, dried frog (memento), chip of tank tread (memento)

Special Qualities: None

Family: A bastard of the Bone clan is doomed to fight wild dogs in the pits to claim their scrotums, for a bastard must present the bloody gems as tribute at the Gleaming Spike every waxing of the fourth moon. If he does not lay the torn scrotum of a dog on the mesh, he must lay upon it is own.

Thus the bastard Hack reached his sixth year, and was claimed by the Sky Demons, presented as he was amongst the tythe of the Bone clan, as bastards often were. Hack ascended as the Bone clan groveled in the glaring lights and wind-whipped dust, and he showed his oppressors his intact scrotum and pissed on their heads.

The Sky Demons took Hack into the realm in the glittering night and gave him weapons of fire and told him the secrets of that fire. By his eighth year he had killed two hands of men; by his tenth, he had killed another two feet of men, and beyond that he could count no higher. The Sky Demons praised his slaughter, which was as nothing to Hack for killing was like shitting, and the Sky Demons called him brother, and sent him away.

He joined others who called him brother and fought in endless war. He claimed many trophies of teeth, and wore them proudly embedded in his forehead, a jagged crown. Then after many years the Sky Demons returned to him, once again calling him brother. They called themselves Inquisition, and were Holy, and revealed themselves the makers of the Gleaming Spike. Hack was ready.

The Darkening of Mirkwood / IV. Grim Tidings
« on: August 24, 2015, 09:38:53 PM »
The companions and Oderic beat a forced march back to Stonyford, turning a four day journey into two.  They reach the village hungry, wet, and exhausted a few hours after dawn on the second day.  The fishermen on the river spot the party first, and a young boy hauls in his net an rushes to the bank to ferry you across the river, no doubt relishing the retelling of his role in the capture of the outlaw.

A crowd gathers as the party steps ashore.  Oderic is silent and does not lift his gaze.

Game Interest and Speculation / Stars Without Number or HeroQuest?
« on: August 06, 2015, 09:49:43 PM »
Thinking of rocking out with some sandbox sci-fi or some Story-driven fantasy. I'm thinking either game would be great for PBP. In either case, the premise would be Robin Hood Revenge.

Any interest?

The Darkening of Mirkwood / III. The Chase Continues [IC]
« on: October 05, 2014, 03:33:23 PM »
The old fisherman who ferried the companions across the River Anduin to the western shore spoke at length about his puzzlement.  "If Oderic did steal me boat, he took the worst one.  Had it up on stumps to repair some rot."  The sharp-eyed Lankin spots the stolen boat first, hidden among the weeds on the shore.   There is no sign of the fugitive Oderic: the boat is empty, although the old fisherman remarks that the rotten bit at the bottom of the boat was repaired, albeit inexpertly.  While he lashes the stolen boat to the stern of the other, he grumbles, "Well, at least that villain didn't take one of my good boats...."

Game Interest and Speculation / Gauging interest
« on: August 24, 2014, 09:34:33 AM »
I've faded from the PBP scene over the last couple years due to job demands (current one is a real nut-stomper). Anyway, I am in serious need of some fun and have been thinking about launching a new PBP game, and wanted to see about interest. Here are the top co tenders for game systems I would be keen to run; I don't have stories ready, just general genres.

* Doctor Who: Adventures in Time and Space (Torchwood, UNIT team, Time Agents? Something else?)

* The Laundry Files (based on the novels by Charles Across about civil servant/spies combating Lovecraftian horrors with occult tech). Bonus: American GM who has never been there tries to run a game set in contemporary UK.

* Qin: The Warring States: gritty Wuxia in ancient China

* Heroquest: Nameless Streets -- supernatural noir (cops, PIs, angels, demons, secret societies).

Any interest in any of these?

Technical Support / Notifications no longer working
« on: June 05, 2014, 09:29:09 AM »
I notice the post reply notifications are no longer working.  Or I'm going something wrong.  Everything seems in order in my profile and my spam folder is clear.

The Darkening of Mirkwood / II. The Chase [IC]
« on: April 24, 2014, 01:08:25 AM »
Beorn sees you off as the people prepare to bury Merovich and Odo according to their custom, performing rites that take several days.  

"I scented the trail of the prisoner on the banks of the Great River," he says, while saddling one of the horses he provided for your journey.  "He emerged from the water a short distance downstream, and then headed south along an ancient path.  No telling how much of a head-start he has.  He might return to the lands he came from, the settlements south of the Old Ford most likely, on the edge of the lands of the Woodmen.  It's about a two day ride, I should think."

The journey south through the Vale of Anduin is easy and uneventful.

In the afternoon of the first day of riding, the Long Lankin picks up a trail.  He leads his horse for several miles instead of riding, resting his head in the grass to eyeball something only he can see, pinching blades of grass between calloused fingers.  Eventually, he leads you to a lonely old farmstead where an old man is bent over an ancient plow, trying to coax an even more ancient oxen to pull it.

The Game Room / Scarlet Heroes Kickstarter
« on: February 27, 2014, 12:33:45 PM »
I pledged because I love Sine Nomine's oher games.  Scarlet Heroes is an OSR game designed for one GM and one player.  Kickstarter is ending soon.

The Darkening of Mirkwood / I. A Funeral Boat
« on: February 14, 2014, 12:44:52 AM »
When the first of the geese return from wintering in the south, the companions set out south along the Great River Anduin.  The Hobbits of the Easterly Inn bid their heroes farewell, ensuring they are well-provisioned for their journey, and even offering to procure them a boat so they may travel by river.  This latter bit of generosity is, naturally, declined by Erskald on behalf of the companions before anyone else can get a word in edgewise.

It is mid-March, and the air at dawn is still sharp with the last grasp of winter, yet spring stirs in the East Vale in the nodding of the wild flowers and the whispering of new leaves.  The nights are passed with quiet songs sung and simple cheer.

On the third day out from the Easterly Inn, Threedice spots the carrion-crows circling overhead about a mile downriver, over the wooded eastern bank of the Anduin...

Spoiler: OOC • show

Everyone made their Fatigue rolls for the journey except Dalla, who gets a point of Fatigue for her trouble.


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