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Messages - raikenclw

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1
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 30, 2018, 03:04:02 PM »
I've been reading the Apocalype World rules. As you say, they sound tailor-made for pbp play.

So far, there are three things which strike me about the system, all in a good way:

1) Marginal Success vs Complete Success: I like how an average result (without applying modifiers) gets the player a success with conditions, while a failure gets a range of even worse conditions.

2) PLAYER Chooses Bad Consequences: I like how it's usually up to the player to choose the type of bad condition in the above situations, then the GM comes up with the details of implementing it.

3) Dramatic Build-Up Of Possible Consequences: I like how the GMing section advises you to slowly build up - through multiple-choice situations - to an Unavoidable Really Bad Consequence. In other words, any player with half a brain should be able to see the shape of what's coming, should they continue down the road they've currently chosen.   

2
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 25, 2018, 07:20:35 PM »
Thanks!

3
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 19, 2018, 09:16:47 PM »
I might try Apocalypse World, then.

I really don't care what rules system I use, at least not in pbp.

4
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 19, 2018, 08:20:22 PM »
Savage Worlds has had a facelift of sorts recently, and they have a new expansive space module called Seven Worlds.  I can send you a link to the info . . .

I would appreciate that.

No worries about the time needed. :)

Do you still have my email address?

[NOTE: The "streamlined" rules I'm working on were inspired by the tongue-in-cheek MurderLite rules:

http://violentmediarpg.blogspot.com/2015/06/savage-worlds-murder-lite-edition.html



5
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 19, 2018, 07:51:46 PM »
Heh ... surprised to see this pop up in my queue!

It might start again one day?  Cool.

Hey, there cdwjava!

Yeah. I'm still interested in running a game set in The District. I'm currently working on a MUCH streamlined version of the Savage Worlds rules, with this end in mind.

6
The reason I came in, I need some helpful info, can you help me?

If you haven't already, you may want to send a PM [Private Message] to one of the site moderators.

I am not a moderator, by the way. :)

7
The District / Re: OOC Thread for Episode Five, Scene One
« on: April 19, 2018, 07:36:26 PM »
Just checking in, so that this game doesn't get deleted.

I honestly do hope to re-start it one day . . . :)

8
Game Ad Archives / Re: The District, Episode Five
« on: April 19, 2018, 07:26:46 PM »
". . . aree considered to increase my knowledge to a great deal.

While I appreciate the compliment, I'm not so sure about how much reading the above will increase your knowledge of how to successfully attract players. Episode 5 never happened and Episode 4 barely did so. Still, I suppose 4 successful starts out of 5 tries isn't really that bad of a score. :)

9
Players Wanted / Re: Torg - The Possibility Wars
« on: October 16, 2016, 08:10:50 PM »
It sounds - on the face of it - as if the PCs would start as freelance mercenaries.

But the "wealthy oil baron" [WOB] could be a collaborator with the invading High Lord and have asked His Majesty to borrow a unit of loyal Storm Knights  (e.g. the PCs) to retrieve his errant offspring.

OR the WOB could be a ranking member of the resistance to the invading High Lord and dispatching a resistance unit (e.g. the PCs again) on a personal mission.

OR the WOB could be looking to do business with the neutral enclave - perhaps drill offshore in their territory - and part of his price is the retrieval of said errant offspring.

From the teaser about possibly ending the Wars, I suspect that the allegiance of the PCs might matter to the story line.

10
Just an FYI for all those possibly interested:

This game has - unfortunately - gone the way of many others before it and passed away into the ether.

11
Players Wanted / Re: Torg - The Possibility Wars
« on: October 16, 2016, 12:34:56 AM »
I'm interested. Although I'm also a bit confused. What would our Storm Knights be doing, exactly? Suppressing the natives for our High Lord? Fighting the forces of the High Lord on behalf of the natives? Working as freelance mercenaries for whoever paid best? Defenders of a neutral zone - perhaps in the balmy Caribbean - where refugees from a wide variety of origins have decided, "Enough with all this! Can't we just all get along?!"(e.g. sort of like the plot of T.V. show/game Defiance: https://en.wikipedia.org/wiki/Defiance_(TV_series))?

[Personally, I vote for my last option.]

12
The Good, The Bad, And The Weird / Re: The Campfire (O.O.C. Chat)
« on: October 10, 2016, 11:34:15 PM »
Ah, well.   

Game death happens in play-by-post.

A LOT. :'(

The science fiction game PbP that I mentioned starting on another site - up at the beginning of this thread - has already died, mainly due to differing expectations and clashing styles. But I'm going to try again. Perhaps applying lessons learned can prevent another collapse (at least due to that particular problem).

Also, play-by-post is the only form of gaming that - given my unpredictable work schedule - I can reliably participate in. So I keep on hoping and trying.

I wish everyone [formerly] here well!  :)

13
The Good, The Bad, And The Weird / Re: All Trails Lead to Santa Fe
« on: October 05, 2016, 01:27:39 AM »
As Emile listens to the certainty in Susanna's voice as regards the motives of the outlaw's stop in this particular town, he finds himself wondering:

She said Richter spoke some words to the Sheriff, before delivering his vicious coup de grace. That sounds rather more like the conclusion of a personal vendetta than it does the simple removal of an obstacle.

Aloud, Emile asks: "Besides the killing you saw, can you recall anything else about the event? Even the smallest detail could be helpful. Perhaps someone else saw more?"

14
The Good, The Bad, And The Weird / Re: The Campfire (O.O.C. Chat)
« on: October 05, 2016, 01:20:09 AM »
It wasn't so much as raid as simple horse theft. As Hopkin and Susanna explained, Kid and cronies came into town to stole fresh mounts, and that when the trouble started.

Hopkins mentioned the horse thieving earlier? I'm assuming the reference to Susanna is to the current post.

[Remember: I am and have been avoiding reading exchanges that don't involve Emile directly.]

Hopkins made have laid on a little thick about the number of people wounded when he hired you guys, but he's correct about the number of people who were killed: 3.

Did Richter kill all three himself?

15
The Good, The Bad, And The Weird / Re: The Campfire (O.O.C. Chat)
« on: October 05, 2016, 01:12:09 AM »
Does Emile know anything about the Dixie Rail heist? Such as it's location relative to here, as well as other communities or notable ranches?

What I'm after is: was Richter stealing horses here (in particular rather than elsewhere) really just random chance?

Also, when he gets the chance (and assuming his player doesn't forget about it in the meantime), Emile is going to ask to see [or talk to someone knowledgeable who did actually see] the horses upon which Richter's gang rode in. If they really were rode hard, those horses should still be showing some ill effects (such as injured legs) from such poor treatment, if they didn't die outright.

If those horses are instead hale and hearty . . . then something else was going on.

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