When a group of Storm Knights are contacted by a wealthy Texas oil tycoon, the job seemed uncomplicated: rescue his errant son -- the black sheep of the family -- from the Living Land realm now occupying western Pennsylvania, his last known location. But will they succeed when they learn this do-nothing son has gotten himself involved in a plan that may shape the outcome of the Possibility Wars?
Torg is a game about heroes in the near now fighting a war against alien realities invading ours. Each ruled by a god-like High Lord, these invading realities (called "cosms") have each claimed a piece of the globe as their own realm, in which that High Lord's reality reigns. The British Isles and Scandinavia have been invaded by the fantasy reality of Aysle; a Cyberpope rules France from the God-Net; the villainous Dr. Mobius has brought his pulp-powered reality to Egypt and the Middle-East; realms of horror occupy Indonesia and Australia; while dinosaurs and lizard-men roam the continental U.S.
Heroes are called Storm Knights, because they can store and manipulate possibility energy and resist being affected by foreign realities. Storm Knights can be natives of any invading reality, or be from core earth. A party in Torg can thus comprise any sort of individual: wizards, paladins, ninjas, werewolves, cyberdeckers, truck drivers, Catholic priests, street gang members, lizard men, etc. Action tends to be "cinematic," in that Core Earth is less like our "real world" and more like the world of the Fast and Furious franchise or a Jason Statham movie.
The Game and Players
No experience with Torg is necessary to play, and you don't even need to own the game (it is available in PDF form on drivethrurpg.com if you are interested). This is a game from the 1990s after all. It does have a card-based mechanic that I am going to try to use in this pbp format, so we'll see how that goes.
I'm looking for 3-5 players interested in a game with a somewhat casual post-rate: about 3-4 posts per week. I'm most likely to be posting in the late evenings and on weekends (on Eastern U.S. time or GMT-4).
Character generation is mainly template-based: I'll be providing a host of templates that can be customized (mainly adding skill adds). Fun custom concept ideas welcome for those familiar with the game and system. I own just about all of the worldbooks, so I am open to pretty much whatever. That said, I'll probably direct the stink-eye in the direction of any Ravagons or Techno-Demons.
Finally, it'll be up to you all to figure out your relationships to one another, so keep that in mind. Post interest below and thanks for reading!