Ok. Well that sucked. Back to important things. I'm going to walk us through character generation a step at a time at a leisurely pace befitting our august stations in life and commensurate schedules.
When convenient, let's pull together some Characteristics. Let's do the following roll method:Instead of rolling dice to determine characteristics, players build their character from a preset pool of
75 100 points (small party -- will be beefing you up a bit). Certain rules apply to the points build option:
- 1 point in a characteristic costs 1 Point from the Points Build pool
- All Characteristic Points must be used in the design process. Points cannot be held over or used for anything else.
Charisma measures personality, and is independent of physical appearance. Someone with a high CHA for example, might be ugly or plain to look at, but blessed with a charm and wit that more than compensates for not being handsome. Likewise a low CHA might indicate someone who is radiantly beautiful but utterly shallow or simply meek. A good CHA is often useful for those who wish to be leaders or centres of their local community. Diehard loners and submissive followers tend towards the other extreme. CHA affects a character’s Experience Modifier (see page 9). If CHA is ever falls to zero, the character can no longer socially interact with others, becoming so painfully shy or antisocial they are ignored or even driven away.Constitution (CON)
CON is measure of health and hardiness. Those with a high CON are physically tough, and likely to be more resistant to disease or poison. Those with a low CON are less resilient, and may be prone to sickness and tire quickly. CON is a component in determining Hit Points (see page 10), and Healing Rate (see page 9). If CON falls to zero for any reason the character dies.Dexterity (DEX)
Agility, balance, and reflexes are measured by DEX. Characters with high DEX are fast, nimble, and graceful of movement. Those with a low DEX tend to be lumbering and clumsy. DEX is an important aspect of Action Points (see page
, and Initiative Bonus (see page 10). If a character is reduced to zero DEX they suffer functional paralysis, unable to move until the situation is rectified.Intelligence (INT)
INT is measurement of cognitive ability. It indicates the capacity for a character to think both logically and creatively. Those with a lower INT score are not necessarily stupid, but they are likely to be constrained in how creatively they can employ their wits. Creatures with an INT of 7 or below are considered sentient, retaining animal level instinct, and able to react to stimuli. Individuals with an INT of 8 or higher are deemed fully sapient. INT is a factor in calculating Action Points (see page
, and Initiative Bonus (see page 10). If INT is reduced to zero the character becomes completely mindless.Power (POW)
Power is a measurement of a character’s soul, spirit, inner drive, and capacity for magic. It encompasses a number of different things and is a relatively abstract measurement, but is also one of the most important. POW is the characteristic that marks a character out to the gods or other supernatural powers, and is an indication of divine or magical potential, as well as being an indication of the force of their personal determination. POW governs a character’s Magic Points (see page 10), and Luck Points (see page 10). If a character’s POW ever drops to zero they lose all independent will.Size (SIZ)
SIZ measures mass and helps indicate height and weight. The larger the SIZ the heavier or bigger the creature is likely to be. Most creatures’ SIZ has a higher minimum value than other characteristics, representing the smallest example of an adult of that race; which in the case of humans is 8. SIZ is used to help figure Hit Points (see page 10), as larger, heavier creatures tend to have greater endurance against damage. SIZ can also be used to determine a character’s Damage Modifier, since mass helps to increase the force of a blow. SIZ provides rough limits to Height and Weight, depending on the character’s body frame (see page 9). If SIZ drops below the species minimum they are considered to have wasted away to the point they are bedridden.Strength (STR)
STR represents physical strength: how much one can lift, how hard one can hit, and so on. Characters with a high STR are likely to be more heavily muscled whilst those with a low STR are somewhat on the scrawny side. STR is a component of the Damage Modifier (see page 9). If a character is reduced to zero STR he lacks the ability to move or lift objects, becoming bedridden until STR improves somehow (through natural healing or magic, for example).