PBP House

Please login or register.

Login with username, password and session length
Advanced search  

News:

Upgraded to the latest version of the forum software. Let a mod know if you experience any issues.

Pages: [1] 2 3 ... 13

Author Topic: Quicky Games Discussion Thread  (Read 27263 times)

BaboonBill

  • Resident Poo-Flinger
  • Global Moderator
  • Expert
  • ******
  • XP: 14
  • Posts: 1623
  • Monkey in the Middle
    • View Profile
    • Bill Werks Occassionally
Quicky Games Discussion Thread
« on: July 16, 2007, 06:06:25 PM »

This thread can be used for discussion, contemplation, and secretive planning of various 'quicky' games that introduce unfamiliar players to a certain gaming system, whether it be WFRP, MnM, (add'l) True20, or other popular and possible PBP games.

Thanks to those who suggested the idea!
Logged
Artblawg


Colonel Blood: "Yeah they liked my sadism but hated my masochism."

Ronin84

  • Expert
  • ******
  • XP: 9
  • Posts: 1024
    • View Profile
    • Ronins Games
Re: Quicky Games Discussion Thread
« Reply #1 on: July 16, 2007, 06:29:43 PM »

Aye!

This is a great idea!!

Logged
Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend - or a meaningful day.
Dalai Lama

Archer

  • Administrator
  • Expert
  • ******
  • XP: 20
  • Posts: 2104
  • "He's the Zissou!"
    • View Profile
Re: Quicky Games Discussion Thread
« Reply #2 on: July 16, 2007, 07:22:44 PM »

A great idea indeed. Now stickied for all to enjoy. :)
Logged
Read the PbP HOUSE FAQs!

Quote from: The Office
I'm not superstitious, but I am a little stitiuos.

Bobitron

  • ÜberGuber
  • Grand Master
  • ********
  • XP: 39
  • Posts: 5663
    • View Profile
Re: Quicky Games Discussion Thread
« Reply #3 on: July 16, 2007, 08:17:08 PM »

Anyone want to run a Quicky Spycraft 2.0? One combat and one non-combat encounter with a bunch of skill checks and maybe an equipement requisition would be nice.
Logged
Time flies like an arrow and fruit flies like a banana!

Ronin84

  • Expert
  • ******
  • XP: 9
  • Posts: 1024
    • View Profile
    • Ronins Games
Re: Quicky Games Discussion Thread
« Reply #4 on: July 16, 2007, 08:49:47 PM »

Anyone want to run a Quicky Spycraft 2.0? One combat and one non-combat encounter with a bunch of skill checks and maybe an equipement requisition would be nice.

The whole reason I won't run 2.0 is everything you just mentioned!  I was running games for AEG for sometime and when that thing came out, I was done...

Didn't mean to rain on the parade just voicing one of the things that a lot of people are unhappy about with that version of the game.

Logged
Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend - or a meaningful day.
Dalai Lama

Diz

  • Guest
Re: Quicky Games Discussion Thread
« Reply #5 on: July 16, 2007, 09:00:51 PM »

Spycraft was fun, but we only played it twice because the setting just wasn't a keeper for us.  I particularly liked the chase rules.  We had a big road map and used little matchbox cars.  It was a blast.

You could easily reproduce that in PbP with a map and some little car graphics.  Might be fun.  Maybe once the new Bourne movies comes out, some folks might get a hankering for a little spyrific crunchy goodness.
Logged

Bobitron

  • ÜberGuber
  • Grand Master
  • ********
  • XP: 39
  • Posts: 5663
    • View Profile
Re: Quicky Games Discussion Thread
« Reply #6 on: July 16, 2007, 09:02:47 PM »

My thoughts exactly. :)
Logged
Time flies like an arrow and fruit flies like a banana!

Ronin84

  • Expert
  • ******
  • XP: 9
  • Posts: 1024
    • View Profile
    • Ronins Games
Re: Quicky Games Discussion Thread
« Reply #7 on: July 16, 2007, 09:03:46 PM »

Well I have some ideas and True20 is handy... :)

With Cthu gone for a few someone has to carry the True20 banner. ;)

Logged
Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend - or a meaningful day.
Dalai Lama

warlock2000

  • Guest
Re: Quicky Games Discussion Thread
« Reply #8 on: July 16, 2007, 09:27:17 PM »

I am more then willing to help with nearly any world of darkness.
Logged

The Bane

  • Expert
  • ******
  • XP: 14
  • Posts: 1698
  • Don't be a Richard!
    • View Profile
    • My Blog
Re: Quicky Games Discussion Thread
« Reply #9 on: July 16, 2007, 11:20:04 PM »

As I mentioned in the other thread, I would be willing to run a 'Quicky' of any of the following assuming there is interest...

Fate 2.0
The Window
Micro20
Risus
ERP

If you have any questions of the above systems, let's here 'em.


The Bane
Logged
Don't be a Richard... Let's Play True20!

Ronin84

  • Expert
  • ******
  • XP: 9
  • Posts: 1024
    • View Profile
    • Ronins Games
Re: Quicky Games Discussion Thread
« Reply #10 on: July 16, 2007, 11:21:38 PM »

Bane,

ERP looked interesting can you talk about that one?
Logged
Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend - or a meaningful day.
Dalai Lama

The Bane

  • Expert
  • ******
  • XP: 14
  • Posts: 1698
  • Don't be a Richard!
    • View Profile
    • My Blog
Re: Quicky Games Discussion Thread
« Reply #11 on: July 17, 2007, 12:09:08 AM »

ERP - or Elegant Role-Playing is a rules light free game created by Gregory Hutton. The most completed version is version 2.0, version 3 is in play testing and is incomplete at the current time. You can get a copy of the current PDF of version 2, <here>.

The game has a lot of similarities between the 'Groovy Gaming System' and ideas mentioned in the 'Home Brew' thread on this forum. Unlike GGS and my ideas in the 'Home Brew' thread, ERP does use some randomization.

Characters are focused around three characteristics;
  Mastery - Physical/Strength
  Wisdom - Mental/Capacity
  Power - Emotional/Spiritual
15 pts is divided between them. It is recommended that it be a 4,5,6 split, but any combination will work as long as no characteristic is more than 5 higher than another characteristic.

The rest of character creation revolves around fleshing the character out with specialties. Specialties come in four flavors;
  Attributes - facets expounding on the three characteristics
  Skills - areas of expertise, training, and learning
  Gifts - special actions, senses, contacts, etc.
  Glory - Luck, used for re-rolls or adding dice and such

Players get one free Attribute and one free Skill. All additional Specialties and Characteristic modifications must be done by spending some or all of the starting 15 Glory points the character receives. No more than 5pts  of Glory may be saved, however, for future use.

Conflict is resolved, whether contested or non-contested, the same way. The player takes the most appropriate Characteristic and adds the result of a 1d6 to it.
Uncontested contests use a scale where 6 is Tough and 9 is Hard, assuming the human norm is 3 for Characteristics.

Specializations come in when they are appropriate to a contest. The player can add 1d6 for one Skill and one Attribute that is pertinent. So no more than 3d6 can be rolled. These dice are NOT totaled, but rather, the highest die score is added to the Characteristic.

Glory is spent to reroll a d6 (1pt), add an extra d6 to a roll (2pts) or have a 'Lucky Break' (which ranges from 1-3pts)

Damage pts are taken based on the difference between the player and his counterpart whether contested or not. A follow up Characteristic roll is made vs the current wound total to determine if the character can continue. Failing any one of the characteristic rolls, whether the damage is physical, mental, or spiritual can cause the character to be out of commission.

That's it in a nutshell... hey its only like 8pgs on a PDF. But my initial opinion is that it is Elegant.

6-7/10, based on initial appraisal.

Thoughts?



The Bane
Logged
Don't be a Richard... Let's Play True20!

warlock2000

  • Guest
Re: Quicky Games Discussion Thread
« Reply #12 on: July 17, 2007, 05:56:25 AM »

ERP sounds interesting.
Logged

Diz

  • Guest
Re: Quicky Games Discussion Thread
« Reply #13 on: July 17, 2007, 09:54:21 AM »

For those interested in a M&M quicky, check THIS out.
Logged

The Bane

  • Expert
  • ******
  • XP: 14
  • Posts: 1698
  • Don't be a Richard!
    • View Profile
    • My Blog
Re: Quicky Games Discussion Thread
« Reply #14 on: July 17, 2007, 02:06:18 PM »

Diz,

I am intrigued, but I feel my plate may be WAY to full at the moment.   :(
Especially if some people take me up on my offer to GM a Quicky.
Maybe once the Quicky True20 intro is over.


The Bane


Quicky, quicky, QUICKY! I just love the sound of that.  :-[
Logged
Don't be a Richard... Let's Play True20!
Pages: [1] 2 3 ... 13